(intro)
Decay
Certain conditions with a numerical value but without an explicit duration (such as Inspiration) can be marked as decaying. A decaying condition reduces its value by one at the start of each of the affected creature’s turns, until it reaches zero at which point the creature loses the condition.
Positive Status Effects
- Sanctuary: reduce damage taken (except true damage)
- Inspiration: increases primary attributes
- Status Resistance: resist neg status effects
Negative Status Effects
- Stun: lose X turns
- Paralyze: lose X actions
- Bind: cannot move or use [movement] actions
- Slow: MOV reduction
- Fear: cant act and is forced to move away from source
- Silence: cant use skills except basic attacks
Elemental Injury
(rules)
Burn
Necrosis
Nervous Impairment
Corrosion
Other Conditions
Unconscious
(immediately drops prone if able, can’t take any actions)
Downed
(immediately drops prone if able, cant take any actions, bleeds until stabilized)
Wounded
(reduces HD by X)?